preview of rpg game I drew

Video Games

Since 2018, I've been making games for weekend-long game jams. I have been the project/art/writing lead for all of those mentioned here. Games are my favorite types of interactive media as a consumer, and I've enjoyed making them as an artist/dev who loves digital media and story-telling.

Lucky Little Darlings

created for LDJAM #55

LLD is a hidden object game with mostly narrative elements, focusing on a trio of siblings that have magical capabilities. They run an online shop of retro/vintage items that are cloned with magic, but it isn't bringing in enough money, so they decide to summon lovable creatures to make a business with them that will capture the adoration of the masses(because they are so cute and cute sells).


Created in 72 hours

Game Engine:

Unity

Unity Library:

Fungus Engine

Art Creation:

Procreate, Illustrator, Canva

Music:

  • Multi-instrument beat maker: Chrome Music Lab
  • Xylophone sounds: playxylo.com
  • Drum/Kick set: splice.com
  • Overall Editing: Audacity and Sony Vegas Pro.
  • Magic/frequency SFX: sfxr.me
  • Character Gibberish Dialog: zbogucki.com/portfolio/dialogue-generator
  • Other Audios: Recorded at home
  • Miscellaneous: Pixabay royalty free sfx

My Work

  • Project Management
  • Development - WebGL and Windows build
  • Art - Assets, Bedroom Scene, and UI
  • Writing/Story

Chronically.in.dreams' Work

  • Art - Hidden Room Level Design

Nate.kw's Work

  • Music - All sound and SFX

The theme of this game jam was "summoning", and truthfully, I did not think I would be participating in another game jame, especially in my last semester of university when things were so busy. However, this theme seemed too exciting, and I came back from my game jam break to make one more as a student. I had already been drawing illustrations of the central characters in the game, and I saw this as an opportunity to make something entirely new, and to take a break from the web development work. This was also my first time collaborating with another artist, and she was a great help for the hidden level room.

screenshot of lucky little darlings game scene
screenshot of LLD game introducing 3 characters
screenshot of hidden object room in the game

Her Bedtime Stories

created for LDJAM #48

Sensitive Content Warning:

Her Bedtime Stories is a visual novel about a recovering victim of assault who is stuck in a loop of negative memories and interpretations. Her Bedtime Stories tells the story of giving in to thoughts related to trauma, through the visual device of a platform that is constantly sinking deeper into a mine. Your role is to observe and help when you can.


Created in 72 hours

Game Engine:

Unity

Unity Library:

Fungus Engine

Art Creation:

Aseprite

Music:

  • Bosca Ceoli

My Work

  • Project Management
  • Development - WebGL and Windows build
  • Art
  • Writing/Story

Steve J + John Doe's Work

  • Music

The theme of this game jam was "deeper and deeper", and my interpretation of that was that it may become harder to get out of a hole the deeper you are, mentally. However, I did want this game to end positively, and I included a reminder to keep those close to you around for support and strength during hard times. My creative process involved thinking about situations that are grounded in reality, that people may have gone through, or know of someone else going through them. As well as that, I thought about more abstract ways of expressing pain that could be striking and cutting in a way that gets players to think deeper about their actions.

screenshot of characters behind green shrubs
screenshot of gameplay - picking an outfit
screenshot of gameplay - swiping away a hand

Spirit Scouts

created for LDJAM #47

Spirit scouts is a sentence puzzle game where you are looking for your soul mate in outer-space, based on surrounding bits of conversations. As you make a statement, find the corresponding response. Play as different recently deceased souls looking for someone they have been missing from their lifetime.


Created in 24 hours

Game Engine:

Unity

Unity Library:

Fungus Engine

Art Creation:

Aseprite

Music:

  • Bosca Ceoli

My Work

  • Project Management
  • Development - WebGL and Windows build
  • Art
  • Writing/Story

John Doe's Work

  • Music

The theme of this jam was "Stuck in a loop", and I incorporated this into the game through the mechanics. If you make the wrong pairing/don't complete the puzzle correctly, you restart the level until you are correct. Spirit Scouts was created in 24 hours. This was part of the 72-hour game jam, but my computer crashed at the start, and I was determined to still turn something in! This simple game is meant to be more lighthearted than my prior game, Highlights. It's filled with fun dialogue, cute animals, and many colors. While the mechanics are simple, I'm proud of it considering the time restriction and slow device times.

spirit scouts title screen of floating characters
screenshot of interlude
screenshot of gameplay and level hint

Highlights

created for LDJAM #46

Highlights is a visual novel about putting together conversation pieces with those you have lost touch with, in an attempt to come back from a depressive lapse. In the game, you decide what key points to bring up in a conversation in hopes of mending different relationships.


Created in 72 hours

Game Engine:

Unity

Unity Library:

Fungus Engine

Art Creation:

Ibis Paint

Music:

  • Bosca Ceoli

My Work

  • Project Management
  • Development - WebGL and Windows build
  • Art
  • Writing/Story

John Doe's Work

  • Music

The theme was "Keep it alive", and my interpretation of this was to have the player attempt to keep a relationship alive by selecting the right dialogue options. This game was created at the earlier days of the COVID-19 pandemic, and I certainly felt like I took relationships and experiences for granted. I wanted to create something more meaningful than my prior project(mentioned below), and wanted to create something that was story-rich. The game gives the player the opportunity to talk to four different characters who have things they would like to hear, but it is up to the player to figure that out.

screenshot of conversation with childhood friend
screenshot of conversation with sister
screenshot of conversation with old teacher

Small Town

created for LDJAM #45

Small town is a click-and-find game about finding the perfect gift for a special someone with Christmas right around the corner. Most shops are closed, so options are limited, but you are trying your best. Pick a place to buy the perfect present for your significant other, they deserve the best!


Created in 72 hours

Game Engine:

Unity

Unity Library:

Fungus Engine

Art Creation:

Paint Tool SAI

Music:

  • Bosca Ceoli

My Work

  • Project Management
  • Development - WebGL and Windows build
  • Art
  • Writing/Story

John Doe's Work

  • Music

Small Town was my first game jam submission from 2019, and I wanted to create something lighthearted, although I always knew my work would delve into heavy topics later on. The theme of this game jam was "Start with nothing", and my interpretation was very straightforward. The player has no present to give to their loved ones and the goal is to go looking for something. The mechanics are simple, look around the room and find all the items eligible for purchase, then select one. As my first project, I had a hard time understanding the scope of the game, and did not create a proper ending, but I have several environments and dialogues written up that I was happy to get done at the very least.

screenshot of cat in a backpack
screenshot of character thinking to herself
screenshot of hidden object room of cats